Shield Bonus: +13
Max Dex Bonus: 2
Damage Reduction (DR): 11
Armor Check Penalty: -9
Spell Failure: 50%
Attack Penalty: -2
Base Damage Rating: 12.07
Damage: 1d12 + 5 Bludgeon, Silver, Mithril, Magic
Critical Roll: (5%) 20-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Levik's Defender: This shield is part of the Levik's Defender set. When two items are equipped you will receive a +3 insight bonus to AC, will receive 20% additional threat. When three items are equipped you will receive a total of a +5 insight bonus to AC and will recieve 30% additional threat.
Healers Bounty: This shield has a small percentage chance to cast a Heal spell on you when you take damage.
Sonic Guard: This item blasts those that attack the wearer, causing 1 to 6 sonic damage on a successful melee attack.
Mithral: Mithral is a very rare, silvery, glistening metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonus is increased by 2, and armor check penalties are lessened by 3.
This relic of the Silver Flame was supposedly once worn by the powerful paladin Levik. Levik and his brother Lorrik disappeared many years ago while investigating tales of an ancient creature residing beneath Stormreach.