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Legendary Wave of Wailing

Weapon Type Greatsword
Damage 6[2d6+6] + 16 Slash, Magic, Chaotic
Critical Roll (10%) 19-20 / x2
Handedness Two-handed
Proficiency Martial Weapon Proficiency
Minimum Level 35
Binding Binds to Account on Acquire
Accepts Sentience Yes
Description Another aspect of Graz'zt's great blade.
Material Steel
Durability 450
Weight 8.00 lbs
Effects
  • +16 Enhancement Bonus: Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
  • Echoes of Angdrelve: Eager to taste the flesh of your enemies, this wicked sword drips burning acid at your command. Each strike from this devastating weapon deals an additional 7d6 Acid damage on each hit.
  • Anarchic 7: This weapon is chaotic and used to undermine the righteous, dealing an additional 7d6 chaos damage on each hit. This effect makes the weapon chaotic aligned.
    Lawful characters wielding this weapon will suffer one negative level.
  • Disintegrate 7: Strikes with this weapon have a small chance to call forth a spike of entropic force, dealing 7d20+72 untyped damage.
  • Telekinetic 117: Targets that suffer a critical hit from a Telekinetic weapon must make a DC 117 Reflex saving throw or be knocked down.
Augment Slots
  • Orange Augment Slot
  • Purple Augment Slot

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Legendary Wave of Wailing
Legendary Wave of Wailing
Greatsword
Accepts Sentience
Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 35
Binds to Account on Acquire
Base Damage Rating: 103.40
Damage: 6[2d6+6] + 16 Slash, Magic, Chaotic
Critical Roll: (10%) 19-20 / x2
+16 Enhancement Bonus: Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
Echoes of Angdrelve: Eager to taste the flesh of your enemies, this wicked sword drips burning acid at your command. Each strike from this devastating weapon deals an additional 7d6 Acid damage on each hit.
Anarchic 7: This weapon is chaotic and used to undermine the righteous, dealing an additional 7d6 chaos damage on each hit. This effect makes the weapon chaotic aligned.
Lawful characters wielding this weapon will suffer one negative level.
Disintegrate 7: Strikes with this weapon have a small chance to call forth a spike of entropic force, dealing 7d20+72 untyped damage.
Telekinetic 117: Targets that suffer a critical hit from a Telekinetic weapon must make a DC 117 Reflex saving throw or be knocked down.
Augments:
Orange Augment Slot: Empty
Purple Augment Slot: Empty
Durability: 450 / 450
Steel (Hardness: 45)
Another aspect of Graz'zt's great blade.