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Legendary Templar's Justice

Weapon Type DwarvenWarAxe
Damage 5[1d10+2] + 15 Slash, Magic, Good, ColdIron
Critical Roll (5%) 20-20 / x3
Proficiency Exotic Weapon Proficiency
Minimum Level 30
Binding Binds to Account on Acquire
Accepts Sentience Yes
Description A sanctified axe that shines brightly with the power of the Silver Flame. It is said to deliver the wrath of Tira Miron again and again upon those that it strikes.
Material Cold Iron
Durability 385
Weight 8.00 lbs
Effects
  • +15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Holy Burst 6: This weapon sings of virtue, dealing 6d6 Good damage on a successful hit to Evil enemies, and 14d6 Good damage on a critical hit to Evil enemies. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Good Blast 6: This weapon sings of virtue, dealing 6d6 Good damage on a successful hit, and an additional 6d6 Good damage on a critical hit. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Coruscating 6: This effect causes the edges of this weapon to coruscate, dealing 6d6 Light damage on each hit.
  • Godly Wrath: This weapon is filled with the power of a wrathful deity. Occasionally, this holy power is unleashed, applying a lasting effect that deals 2 to 8 light damage every two seconds for six seconds. If the effect is reapplied before it wears off, the effect will stack and the duration will reset. The effect can be stacked up to 3 times.
  • Cold Iron: This iron, mined deep underground and known for its effectiveness against fey creatures and some demons, is forged at a lower temperature to preserve its delicate properties.
Augment Slots
  • Red Augment Slot

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Legendary Templar's Justice
Legendary Templar's Justice
DwarvenWarAxe
Accepts Sentience
Equips to: Main Hand, Off Hand
Exotic Weapon Proficiency
Minimum Level: 30
Binds to Account on Acquire
Base Damage Rating: 57.75
Damage: 5[1d10+2] + 15 Slash, Magic, Good, ColdIron
Critical Roll: (5%) 20-20 / x3
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Holy Burst 6: This weapon sings of virtue, dealing 6d6 Good damage on a successful hit to Evil enemies, and 14d6 Good damage on a critical hit to Evil enemies. This effect makes the weapon good aligned.
Evil characters wielding this weapon will suffer one negative level.
Good Blast 6: This weapon sings of virtue, dealing 6d6 Good damage on a successful hit, and an additional 6d6 Good damage on a critical hit. This effect makes the weapon good aligned.
Evil characters wielding this weapon will suffer one negative level.
Coruscating 6: This effect causes the edges of this weapon to coruscate, dealing 6d6 Light damage on each hit.
Godly Wrath: This weapon is filled with the power of a wrathful deity. Occasionally, this holy power is unleashed, applying a lasting effect that deals 2 to 8 light damage every two seconds for six seconds. If the effect is reapplied before it wears off, the effect will stack and the duration will reset. The effect can be stacked up to 3 times.
Cold Iron: This iron, mined deep underground and known for its effectiveness against fey creatures and some demons, is forged at a lower temperature to preserve its delicate properties.
Augments:
Red Augment Slot: Empty
Durability: 385 / 385
Cold Iron (Hardness: 40)
A sanctified axe that shines brightly with the power of the Silver Flame. It is said to deliver the wrath of Tira Miron again and again upon those that it strikes.