+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
DR 50/Evil: Reduces physical damage by 50, except from Evil aligned weapons.
Spell Resistance +39: +39 Enhancement bonus to Spell Resistance.
Magical Sheltering +34: +34 Enhancement bonus to Magical Resistance Rating
Legendary Brilliance Guard: This item is imbued with a brilliant, radiant power. When the wearer of this item is successfully attacked in melee, the attacker is has a chance of becoming blinded.
Mithral: Mithral is a very rare, silvery, glistening metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors made of mithral are treated as medium armor. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonus is increased by 2, and armor check penalties are lessened by 3.
Templars of the Silver Flame wear these resilient suits of armor, said to be blessed by Tira Miron, to protect themselves from weapon blows and harmful magic alike.