Base Damage Rating: 37.80
Damage: 4.8[1d4+2] + 15 Pierce, Magic
Critical Roll: (5%) 20-20 / x2
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Improved Deception: This weapon is hard to focus upon and thus provides a +5 enhancement bonus to Bluff checks. In addition, Improved Deception weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time. This chance is greater than that of weapons with normal Deception.
Bleeding 6: This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 6d8 bleeding damage to those that are vulnerable to it.
Piercing 6: The edges of this weapon have serrated edges, dealing an additional 6d6 piercing damage on each hit.
Ghost Touch: An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
Returning: This missile will return to you.
A subtle mist surrounds this weapon. It is likely quite useful against certain Undead foes that other weapons have a hard time connecting with.