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One of 2 items called “Legendary Ship-Chaplain's Sidearm” · see the others · 0x70039593

Legendary Ship-Chaplain's Sidearm

Weapon Type Morningstar
Damage 5.4[1d8+2] + 15 Bludgeon, Magic, Good
Critical Roll (5%) 20-20 / x2
Proficiency Simple Weapon Proficiency
Minimum Level 32
Binding Binds to Account on Acquire
Accepts Sentience Yes
Description Even pirates, at times, need the guidance of the divine.
Material Steel
Durability 385
Weight 2.00 lbs
Effects
  • +15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Ghostbane 6: This weapon is attuned specifically to hunt the risen dead, dealing an additional 6d10 bane damage vs. Undead monsters.

    This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Holy Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
  • Insightful Deadly +5: +5 Insight bonus to Weapon Damage.
Augment Slots
  • Red Augment Slot

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Legendary Ship-Chaplain's Sidearm
Legendary Ship-Chaplain's Sidearm
Morningstar
Accepts Sentience
Equips to: Main Hand, Off Hand
Simple Weapon Proficiency
Minimum Level: 32
Binds to Account on Acquire
Base Damage Rating: 52.50
Damage: 5.4[1d8+2] + 15 Bludgeon, Magic, Good
Critical Roll: (5%) 20-20 / x2
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned.
Evil characters wielding this weapon will suffer one negative level.
Ghostbane 6: This weapon is attuned specifically to hunt the risen dead, dealing an additional 6d10 bane damage vs. Undead monsters.

This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
Holy Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
Insightful Deadly +5: +5 Insight bonus to Weapon Damage.
Augments:
Red Augment Slot: Empty
Durability: 385 / 385
Steel (Hardness: 42)
Even pirates, at times, need the guidance of the divine.