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Legendary Shards of the Deep

Weapon Type Handwraps
Damage 6[1d6+2] + 16 Bludgeon, Magic
Critical Roll (5%) 20-20 / x2
Handedness Two-handed
Minimum Level 35
Binding Binds to Account on Acquire
Accepts Sentience Yes
Description Small crystals from deep within the Underdark are embedded in strips of fabric, worsening wounds left by striking fists.
Material Steel
Durability 430
Weight 0.50 lbs
Effects
  • +16 Enhancement Bonus: Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
  • Piercing 7: The edges of this weapon have serrated edges, dealing an additional 7d6 piercing damage on each hit.
  • Smashing 16: The edges of this weapon are blunted, dealing an additional 16d6 bludgeon damage on each critical hit.
  • Disintegrate 7: Strikes with this weapon have a small chance to call forth a spike of entropic force, dealing 7d20+72 untyped damage.
  • Vampirism 3: This weapon thirsts for the blood of your enemies, healing you for +3d2 hit points with each hit.
Augment Slots
  • Orange Augment Slot
  • Purple Augment Slot
Found In
QuestChest
A Blood Pact Chest 3 Legendary

Only quests that have been run with Collector appear here. An empty or missing entry means nobody has checked yet, not that the item does not drop there.

Legendary Shards of the Deep
Legendary Shards of the Deep
Handwraps
Accepts Sentience
Equips to: Main Hand
Minimum Level: 35
Binds to Account on Acquire
Base Damage Rating: 51.45
Damage: 6[1d6+2] + 16 Bludgeon, Magic
Critical Roll: (5%) 20-20 / x2
+16 Enhancement Bonus: Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
Piercing 7: The edges of this weapon have serrated edges, dealing an additional 7d6 piercing damage on each hit.
Smashing 16: The edges of this weapon are blunted, dealing an additional 16d6 bludgeon damage on each critical hit.
Disintegrate 7: Strikes with this weapon have a small chance to call forth a spike of entropic force, dealing 7d20+72 untyped damage.
Vampirism 3: This weapon thirsts for the blood of your enemies, healing you for +3d2 hit points with each hit.
Augments:
Orange Augment Slot: Empty
Purple Augment Slot: Empty
Durability: 430 / 430
Steel (Hardness: 45)
Small crystals from deep within the Underdark are embedded in strips of fabric, worsening wounds left by striking fists.