Base Damage Rating: 83.95
Damage: 5.3[2d8+2] + 15 Pierce, Magic, Adamantine
Critical Roll: (15%) 18-20 / x2
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Reverberating 6: This effect causes the edges of this weapon to pulse with sound, dealing 6d6 Sonic damage on each hit.
Jolting 14: This effect causes the edges of this weapon to arc with electricity, dealing 14d6 Lightning damage on each critical hit.
Sovereign Vorpal: Passive: +0.5\[W\] damage dice.
On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
If your target has above 3000 Hit Points, they take 300 damage.
Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Durability: 390 / 390
Adamantine (Hardness: 49)
This crossbow is... vibrating?