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Legendary Rumbling Thunder

Weapon Type GreatCrossbow
Damage 5.3[2d8+2] + 15 Pierce, Magic, Adamantine
Critical Roll (15%) 18-20 / x2
Handedness Two-handed
Proficiency Exotic Weapon Proficiency
Minimum Level 29
Binding Binds to Account on Acquire
Accepts Sentience Yes
Description This crossbow is... vibrating?
Material Adamantine
Durability 390
Weight 12.00 lbs
Effects
  • +15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Reverberating 6: This effect causes the edges of this weapon to pulse with sound, dealing 6d6 Sonic damage on each hit.
  • Jolting 14: This effect causes the edges of this weapon to arc with electricity, dealing 14d6 Lightning damage on each critical hit.
  • Sovereign Vorpal: Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
    If your target has above 3000 Hit Points, they take 300 damage.
  • Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Augment Slots
  • Red Augment Slot

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Legendary Rumbling Thunder
Legendary Rumbling Thunder
GreatCrossbow
Accepts Sentience
Equips to: Main Hand
Exotic Weapon Proficiency
Minimum Level: 29
Binds to Account on Acquire
Base Damage Rating: 83.95
Damage: 5.3[2d8+2] + 15 Pierce, Magic, Adamantine
Critical Roll: (15%) 18-20 / x2
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Reverberating 6: This effect causes the edges of this weapon to pulse with sound, dealing 6d6 Sonic damage on each hit.
Jolting 14: This effect causes the edges of this weapon to arc with electricity, dealing 14d6 Lightning damage on each critical hit.
Sovereign Vorpal: Passive: +0.5\[W\] damage dice.
On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
If your target has above 3000 Hit Points, they take 300 damage.
Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Augments:
Red Augment Slot: Empty
Durability: 390 / 390
Adamantine (Hardness: 49)
This crossbow is... vibrating?