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Legendary Menzoberranzan's Memory

Weapon Type Scimitar
Damage 6[1d6+3] + 16 Slash, Magic
Critical Roll (15%) 18-20 / x2
Proficiency Martial Weapon Proficiency
Minimum Level 35
Binding Binds to Account on Acquire
Accepts Sentience Yes
Description No one is sure who made this scimitar, just that it reminds them of someone.
Material Steel
Durability 410
Weight 4.00 lbs
Effects
  • +16 Enhancement Bonus: Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
  • Chilling 7: This effect causes the edges of this weapon to become frozen to the touch, dealing 7d6 Ice damage on each hit.
  • Freezing 16: This effect causes the edges of this weapon to become frozen to the touch, dealing 16d6 Ice damage on each critical hit.
  • Freezing Ice 117: Strikes with this weapon have a small chance to force the enemy to succeed against a DC 117 Fortitude save or be frozen in ice.
  • Antimagic Spike 117: This item was made from powerful antimagic materials. When scoring a critical hit on an enemy, it must make a DC 117 Fortitude save or be unable to cast spells for a brief duration.
Augment Slots
  • Orange Augment Slot
  • Purple Augment Slot

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Legendary Menzoberranzan's Memory
Legendary Menzoberranzan's Memory
Scimitar
Accepts Sentience
Equips to: Main Hand, Off Hand
Martial Weapon Proficiency
Minimum Level: 35
Binds to Account on Acquire
Base Damage Rating: 63.25
Damage: 6[1d6+3] + 16 Slash, Magic
Critical Roll: (15%) 18-20 / x2
+16 Enhancement Bonus: Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
Chilling 7: This effect causes the edges of this weapon to become frozen to the touch, dealing 7d6 Ice damage on each hit.
Freezing 16: This effect causes the edges of this weapon to become frozen to the touch, dealing 16d6 Ice damage on each critical hit.
Freezing Ice 117: Strikes with this weapon have a small chance to force the enemy to succeed against a DC 117 Fortitude save or be frozen in ice.
Antimagic Spike 117: This item was made from powerful antimagic materials. When scoring a critical hit on an enemy, it must make a DC 117 Fortitude save or be unable to cast spells for a brief duration.
Augments:
Orange Augment Slot: Empty
Purple Augment Slot: Empty
Durability: 410 / 410
Steel (Hardness: 45)
No one is sure who made this scimitar, just that it reminds them of someone.