Equips to: Main Hand
Exotic Weapon Proficiency
Minimum Level: 31
Binds to Account on Acquire
Base Damage Rating: 82.23
Damage: 5.2[2d8+2] + 15 Pierce, Magic, Good, Evil, Lawful, Chaotic
Critical Roll: (15%) 18-20 / x2
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Legendary Cursespewing: On a natural 20 attack roll, this weapon lashes out with a vengeful curse that confers a -4 morale penalty on attack rolls, damage rolls, saving throws, and skill checks. This agonizing curse also causes the victim to take 6d6+6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is active will extend the duration by another twelve seconds, to a maximum of 1 minute.
Aligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
Ghost Touch: An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
Augments:
Isle of Dread: Scale Slot (Weapon) : Empty
Set Bonuses:
The Legendary Dread Isle's Curse:
5 Pieces Equipped:
+15 Profane bonus to Melee and Ranged Power
+25 Profane bonus to Universal Spellpower
+30 Profane bonus to Physical Resistance Rating
+2 Profane bonus to Spell DCs
+2 Profane bonus to all Ability Scores
+4 Profane bonus to Attack and Damage
The Isle of Dread beckons you...
Durability: 410 / 410
Wood (Hardness: 41)
This Great Crossbow was fashioned out of the ropes, sails, and pulleys from a crashed and sunken ship.