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Legendary Master Transmuter's Staff

Weapon Type Quarterstaff
Damage 5.2[1d6+4] + 15 Bludgeon, Magic
Critical Roll (5%) 20-20 / x2
Handedness Two-handed
Proficiency Simple Weapon Proficiency
Minimum Level 31
Binding Binds to Account on Acquire
Exclusive You may only have ONE of this unique item equipped or in inventory at any one time.
Accepts Sentience Yes
Clickie Disintegrate (Caster Level: 11) — 3 Charges, Recharge 3/day
Description This magnificent staff was very likely a relic created by Mordain the Fleshweaver. It was probably shattered at some point long ago, with its two halves being scattered across Droaam until they were reforged into a single weapon again.
Material Wood
Durability 390
Weight 4.00 lbs
Effects
  • +15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Intelligence +14: +14 Enhancement bonus to Intelligence
  • Transmutation Focus +9: +9 Equipment bonus to DC of Transmutation spells.
  • Devotion +149: +149 Equipment Bonus to Positive Spell Power.
  • Potency +103: +103 Equipment Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Concentration +21: +21 Competence bonus to Concentration.
  • Healing Lore +22%: Your Healing spells gain a +22% Equipment Bonus to their chance to Critical Hit.
Augment Slots
  • Red Augment Slot
  • Purple Augment Slot

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Legendary Master Transmuter's Staff
Legendary Master Transmuter's Staff
Quarterstaff
Accepts Sentience
Equips to: Main Hand
Simple Weapon Proficiency
Minimum Level: 31
Binds to Account on Acquire
Exclusive
Base Damage Rating: 56.70
Damage: 5.2[1d6+4] + 15 Bludgeon, Magic
Critical Roll: (5%) 20-20 / x2
Disintegrate
Target: Foe, Directional, Breakable
School: Transmutation
Spell Resistance: No
A sickly green ray emanates forth, doing 8 to 12 damage per caster level to the target (up to a max of 160 to 240 damage at caster level 20). Anything reduced to 0 hit points is disintegrated. A successful Fortitude save reduces this damage to 18 to 30. As a ray this spell has double normal range.

D&D Dice: Deals 2d3+6 damage per caster level (max 40d3+120).
Caster Level: 11
3 / 3 Charges (Recharged/Day: 3)
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Intelligence +14: +14 Enhancement bonus to Intelligence
Transmutation Focus +9: +9 Equipment bonus to DC of Transmutation spells.
Devotion +149: +149 Equipment Bonus to Positive Spell Power.
Potency +103: +103 Equipment Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
Concentration +21: +21 Competence bonus to Concentration.
Healing Lore +22%: Your Healing spells gain a +22% Equipment Bonus to their chance to Critical Hit.
Augments:
Red Augment Slot: Empty
Purple Augment Slot: Empty
Durability: 390 / 390
Wood (Hardness: 41)
This magnificent staff was very likely a relic created by Mordain the Fleshweaver. It was probably shattered at some point long ago, with its two halves being scattered across Droaam until they were reforged into a single weapon again.