Base Damage Rating: 45.10
Damage: 4.8[1d6+2] + 15 Pierce, Magic, Chaotic
Critical Roll: (5%) 20-20 / x3
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Trace of Madness: You can almost hear faint, panicked voices when this item is close to you. Perhaps the latent power of this item's hint of madness could be brought out by some catalyst.
Elasticity: This bow is strung with special fibers that cause it to occasionally launch arrows with shocking force. When rolling a 19 or 20 on a ranged attack, your critical multiplier is increased by +1.
Anarchic {0}: This weapon is chaotic and used to undermine the righteous, dealing an additional {0}d6 chaos damage on each hit. This effect makes the weapon chaotic aligned.
Lawful characters wielding this weapon will suffer one negative level.
Heartseeker VII: On Critical Hit: 15 to 90 Piercing damage from weapons with a x2 Critical Multiplier, 15 to 120 Piercing damage from weapons with a x3 Critical Multiplier, and 15 to 150 Piercing damage from weapons with a x4 or greater Critical Multiplier.
Keen: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
A bow can be vital to survival in the wild. Still, it cannot stop the menace of isolation, or what follows…