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Legendary Hunter of Wilds

Weapon Type Shortbow
Damage 4.8[1d6+2] + 15 Pierce, Magic, Chaotic
Critical Roll (5%) 20-20 / x3
Handedness Two-handed
Proficiency Martial Weapon Proficiency
Minimum Level 29
Binding Binds to Account on Acquire
Accepts Sentience Yes
Description A bow can be vital to survival in the wild. Still, it cannot stop the menace of isolation, or what follows…
Material Steel
Durability 355
Weight 2.00 lbs
Effects
  • +15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Trace of Madness: You can almost hear faint, panicked voices when this item is close to you. Perhaps the latent power of this item's hint of madness could be brought out by some catalyst.
  • Elasticity: This bow is strung with special fibers that cause it to occasionally launch arrows with shocking force. When rolling a 19 or 20 on a ranged attack, your critical multiplier is increased by +1.
  • Anarchic {0}: This weapon is chaotic and used to undermine the righteous, dealing an additional {0}d6 chaos damage on each hit. This effect makes the weapon chaotic aligned.
    Lawful characters wielding this weapon will suffer one negative level.
  • Heartseeker VII: On Critical Hit: 15 to 90 Piercing damage from weapons with a x2 Critical Multiplier, 15 to 120 Piercing damage from weapons with a x3 Critical Multiplier, and 15 to 150 Piercing damage from weapons with a x4 or greater Critical Multiplier.
  • Keen: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Augment Slots
  • Red Augment Slot

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Legendary Hunter of Wilds
Legendary Hunter of Wilds
Shortbow
Accepts Sentience
Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 29
Binds to Account on Acquire
Base Damage Rating: 45.10
Damage: 4.8[1d6+2] + 15 Pierce, Magic, Chaotic
Critical Roll: (5%) 20-20 / x3
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Trace of Madness: You can almost hear faint, panicked voices when this item is close to you. Perhaps the latent power of this item's hint of madness could be brought out by some catalyst.
Elasticity: This bow is strung with special fibers that cause it to occasionally launch arrows with shocking force. When rolling a 19 or 20 on a ranged attack, your critical multiplier is increased by +1.
Anarchic {0}: This weapon is chaotic and used to undermine the righteous, dealing an additional {0}d6 chaos damage on each hit. This effect makes the weapon chaotic aligned.
Lawful characters wielding this weapon will suffer one negative level.
Heartseeker VII: On Critical Hit: 15 to 90 Piercing damage from weapons with a x2 Critical Multiplier, 15 to 120 Piercing damage from weapons with a x3 Critical Multiplier, and 15 to 150 Piercing damage from weapons with a x4 or greater Critical Multiplier.
Keen: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Augments:
Red Augment Slot: Empty
Durability: 355 / 355
Steel (Hardness: 39)
A bow can be vital to survival in the wild. Still, it cannot stop the menace of isolation, or what follows…