Heal +{0}: +{0} Competence bonus to Heal.
Healing Lore +{0}%: Your Healing spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
Insightful Heal +{0}: +{0} Insight bonus to Heal.
Equipped Healing Amplification +{0}: +{0} Equipment Bonus to Healing Amplification.
Trace of Madness: You can almost hear faint, panicked voices when this item is close to you. Perhaps the latent power of this item's hint of madness could be brought out by some catalyst.
Healing is a noble art, but the sight of the sick and dying have a way of sticking in one's memories…