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Legendary Demonsbane Hatchet

Weapon Type ThrowingAxe
Damage 6.5[1d6+3] + 16 Slash, Magic, Good
Critical Roll (5%) 20-20 / x3
Proficiency Martial Weapon Proficiency
Minimum Level 35
Binding Binds to Account on Acquire
Accepts Sentience Yes
Description This returning axe was once used by a Barbarian that believed himself too tough to die. He is no longer holding it, which seems a clear sign about how that went.
Material Steel
Durability 380
Weight 2.00 lbs
Effects
  • +16 Enhancement Bonus: Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
  • Evil Outsider Bane 7: This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 7d10 bane damage vs. Evil Outsiders
  • Holy 7: This weapon is wielded by the pure to smite the wicked, dealing an additional 7d6 good damage on each hit. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Sovereign Vorpal: Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
    If your target has above 3000 Hit Points, they take 300 damage.
  • Limb Chopper: This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
  • Returning: This missile will return to you.
Augment Slots
  • Orange Augment Slot
  • Purple Augment Slot

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Legendary Demonsbane Hatchet
Legendary Demonsbane Hatchet
ThrowingAxe
Accepts Sentience
Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 35
Binds to Account on Acquire
Base Damage Rating: 63.80
Damage: 6.5[1d6+3] + 16 Slash, Magic, Good
Critical Roll: (5%) 20-20 / x3
+16 Enhancement Bonus: Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
Evil Outsider Bane 7: This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 7d10 bane damage vs. Evil Outsiders
Holy 7: This weapon is wielded by the pure to smite the wicked, dealing an additional 7d6 good damage on each hit. This effect makes the weapon good aligned.
Evil characters wielding this weapon will suffer one negative level.
Sovereign Vorpal: Passive: +0.5\[W\] damage dice.
On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
If your target has above 3000 Hit Points, they take 300 damage.
Limb Chopper: This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
Returning: This missile will return to you.
Augments:
Orange Augment Slot: Empty
Purple Augment Slot: Empty
Durability: 380 / 380
Steel (Hardness: 45)
This returning axe was once used by a Barbarian that believed himself too tough to die. He is no longer holding it, which seems a clear sign about how that went.