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Legendary Darkfire Sidearm

Weapon Type Light Crossbow
Damage 6[1d8+3] + 16 Pierce, Magic, Evil
Critical Roll (10%) 19-20 / x2
Handedness Two-handed
Proficiency Simple Weapon Proficiency
Minimum Level 35
Binding Binds to Account on Acquire
Accepts Sentience Yes
Description While of Dwarven make, it seems a Drow enchanter may have had a hand in this crossbow's history.
Material Steel
Durability 425
Weight 4.00 lbs
Effects
  • +16 Enhancement Bonus: Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
  • Unholy 7: This weapon is used by the wicked to smite the pure, dealing an additional 7d6 evil damage on each hit. This effect makes the weapon evil aligned.
  • Flaming 16: This effect causes the edges of this weapon to burn with enchanted flames, dealing 16d6 Fire damage on each critical hit.
  • Nightshade Venom 117: This weapon contains a sinister, powerful poison. Struck enemies will be poisoned, and must succeed on a DC 117 Fortitude save or fall unconscious. The target may attempt a new save to end the effect every several seconds; otherwise the sleep lasts for 20 seconds. This poison may only affect one enemy every 6 seconds.
  • Crippling: A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
Augment Slots
  • Orange Augment Slot
  • Purple Augment Slot
Found In
QuestChest
Stealing from Sorcere Chest 1 Legendary

Only quests that have been run with Collector appear here. An empty or missing entry means nobody has checked yet, not that the item does not drop there.

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Legendary Darkfire Sidearm
Legendary Darkfire Sidearm
Light Crossbow
Accepts Sentience
Equips to: Main Hand
Simple Weapon Proficiency
Minimum Level: 35
Binds to Account on Acquire
Base Damage Rating: 67.10
Damage: 6[1d8+3] + 16 Pierce, Magic, Evil
Critical Roll: (10%) 19-20 / x2
+16 Enhancement Bonus: Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
Unholy 7: This weapon is used by the wicked to smite the pure, dealing an additional 7d6 evil damage on each hit. This effect makes the weapon evil aligned.
Flaming 16: This effect causes the edges of this weapon to burn with enchanted flames, dealing 16d6 Fire damage on each critical hit.
Nightshade Venom 117: This weapon contains a sinister, powerful poison. Struck enemies will be poisoned, and must succeed on a DC 117 Fortitude save or fall unconscious. The target may attempt a new save to end the effect every several seconds; otherwise the sleep lasts for 20 seconds. This poison may only affect one enemy every 6 seconds.
Crippling: A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
Augments:
Orange Augment Slot: Empty
Purple Augment Slot: Empty
Durability: 425 / 425
Steel (Hardness: 45)
While of Dwarven make, it seems a Drow enchanter may have had a hand in this crossbow's history.