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Legendary Dark Star of the Deep

Weapon Type Shuriken
Damage 6[1d2+2] + 16 Slash, Magic, Evil
Critical Roll (5%) 20-20 / x2
Proficiency Exotic Weapon Proficiency
Minimum Level 35
Binding Binds to Account on Acquire
Accepts Sentience Yes
Description At a certain angle, these stars shine an uncanny light.
Material Steel
Durability 365
Weight 0.50 lbs
Effects
  • +16 Enhancement Bonus: Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
  • Unholy 7: This weapon is used by the wicked to smite the pure, dealing an additional 7d6 evil damage on each hit. This effect makes the weapon evil aligned.
  • Crushing 16: This effect causes the edges of this weapon to ripple with force, dealing 16d6 force damage on each critical hit.
  • Disintegrate 7: Strikes with this weapon have a small chance to call forth a spike of entropic force, dealing 7d20+72 untyped damage.
  • Vampirism 3: This weapon thirsts for the blood of your enemies, healing you for +3d2 hit points with each hit.
  • Returning: This missile will return to you.
Augment Slots
  • Orange Augment Slot
  • Purple Augment Slot
Found In
QuestChest
A Blood Pact Chest 4 Legendary

Only quests that have been run with Collector appear here. An empty or missing entry means nobody has checked yet, not that the item does not drop there.

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Legendary Dark Star of the Deep
Legendary Dark Star of the Deep
Shuriken
Accepts Sentience
Equips to: Main Hand
Exotic Weapon Proficiency
Minimum Level: 35
Binds to Account on Acquire
Base Damage Rating: 38.85
Damage: 6[1d2+2] + 16 Slash, Magic, Evil
Critical Roll: (5%) 20-20 / x2
+16 Enhancement Bonus: Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
Unholy 7: This weapon is used by the wicked to smite the pure, dealing an additional 7d6 evil damage on each hit. This effect makes the weapon evil aligned.
Crushing 16: This effect causes the edges of this weapon to ripple with force, dealing 16d6 force damage on each critical hit.
Disintegrate 7: Strikes with this weapon have a small chance to call forth a spike of entropic force, dealing 7d20+72 untyped damage.
Vampirism 3: This weapon thirsts for the blood of your enemies, healing you for +3d2 hit points with each hit.
Returning: This missile will return to you.
Augments:
Orange Augment Slot: Empty
Purple Augment Slot: Empty
Durability: 365 / 365
Steel (Hardness: 45)
At a certain angle, these stars shine an uncanny light.