Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Anarchic 6
This weapon is chaotic and used to undermine the righteous, dealing an additional 6d6 chaos damage on each hit. This effect makes the weapon chaotic aligned.
Greater Vorpal
Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 2000 Hit Points, they are instantly slain. If your target has above 2000 Hit Points, they take 200 damage.
Incite +130%
+130% Enhancement bonus to Increased threat generated from melee damage.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Anarchic 7
This weapon is chaotic and used to undermine the righteous, dealing an additional 7d6 chaos damage on each hit. This effect makes the weapon chaotic aligned.
Greater Vorpal
Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 2000 Hit Points, they are instantly slain. If your target has above 2000 Hit Points, they take 200 damage.
Incite +143%
+143% Enhancement bonus to Increased threat generated from melee damage.
Intimidate +22
+22 Competence bonus to Intimidate.
Red Augment Slot
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