Legendary Beacon of Night
Accepts Sentience
Equips to: Main Hand, Off Hand
Simple Weapon Proficiency
Minimum Level: 29
Binds to Account on Acquire
Base Damage Rating: 48.30
Damage: 4.8[1d8+2] + 15 Bludgeon, Magic
Critical Roll: (5%) 20-20 / x2
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Reverberating {0}: This effect causes the edges of this weapon to pulse with sound, dealing {0}d6 Sonic damage on each hit.
Sovereign Disruption: On Hit: 4 to 24 Bane damage to Undead.
On Vorpal Hit: If an undead struck by this weapon has fewer than 3000 Hit Points, it is instantly slain.
If the undead has above 3000 Hit Points, it takes 300 damage.
Armor-Piercing +{0}%: +{0}% Enhancement bonus to bypass enemy Fortification
Impact: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Set Bonuses:
Heavy Warfare (Legendary):
2 Pieces Equipped:
+15 Artifact Bonus to Melee Power
+15% Artifact Bonus to Doublestrike
Durability: 350 / 350
Steel (Hardness: 39)
This mace, named for the great light rising from Stormreach Harbor, longs for its twin.