BETA — This site is under active development. Data may be incomplete or incorrect.

Legendary Axe of Savaran

Weapon Type ThrowingAxe
Damage 5.8[1d6+2] + 15 Slash, Magic
Critical Roll (5%) 20-20 / x3
Proficiency Martial Weapon Proficiency
Minimum Level 34
Binding Binds to Account on Acquire
Accepts Sentience Yes
Description A fragment of the Blue Dragon's power that arcs through the air like bolt of lightning.
Material Steel
Durability 370
Weight 2.00 lbs
Effects
  • +15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Electrifying 7: This effect causes the edges of this weapon to arc with electricity, dealing 7d6 Lightning damage on each hit.
  • Jolting 16: This effect causes the edges of this weapon to arc with electricity, dealing 16d6 Lightning damage on each critical hit.
  • Limb Chopper: This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
  • Dragon's Edge: +23% Enhancement bonus to bypass enemy Fortification. On Crit: 7d8 Bleeding Damage to those that are vulnerable to it.
  • Returning: This missile will return to you.
Augment Slots
  • Orange Augment Slot
  • Purple Augment Slot

Drag to turn · wheel or pinch to zoom · right-drag or Shift-drag to pan · double-click to reset · Esc to close

Drag to turn
Legendary Axe of Savaran
Legendary Axe of Savaran
ThrowingAxe
Accepts Sentience
Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 34
Binds to Account on Acquire
Base Damage Rating: 51.15
Damage: 5.8[1d6+2] + 15 Slash, Magic
Critical Roll: (5%) 20-20 / x3
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Electrifying 7: This effect causes the edges of this weapon to arc with electricity, dealing 7d6 Lightning damage on each hit.
Jolting 16: This effect causes the edges of this weapon to arc with electricity, dealing 16d6 Lightning damage on each critical hit.
Limb Chopper: This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
Dragon's Edge: +23% Enhancement bonus to bypass enemy Fortification. On Crit: 7d8 Bleeding Damage to those that are vulnerable to it.
Returning: This missile will return to you.
Augments:
Orange Augment Slot: Empty
Purple Augment Slot: Empty
Durability: 370 / 370
Steel (Hardness: 44)
A fragment of the Blue Dragon's power that arcs through the air like bolt of lightning.