Diversion +20%: +20% Enhancement bonus to Decreased threat generated from melee damage.
Deception +10: +10 Enhancement bonus to hit and +16 to damage for any hit that would qualify as a sneak attack.
Dodge +13%: +13% Enhancement bonus to Dodge.
Combat Mastery +10: +10 Enhancement bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.