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Insulated Armor

Armor Type Heavy Armor
Armor Bonus +17
Max Dex Bonus 5
Armor Check Penalty -4
Spell Failure 20%
Proficiency Heavy Armor Proficiency
Race Absolutely Excluded Warforged
Minimum Level 10
Binding Binds to Character on Acquire
Description Plate armor lined with a non-conductive material and specially constructed to not interfere with spellcasting.
Material Mithral
Durability 274
Weight 25.00 lbs
Effects
  • +4 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Mithral: Mithral is a very rare, silvery, glistening metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors made of mithral are treated as medium armor. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonus is increased by 2, and armor check penalties are lessened by 3.
  • Lightning Resistance: This property absorbs the first 10 points of electricity damage per attack that the wearer would normally take.
  • Lightning Bolt Ward: Protects against lightning bolt spells.

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Insulated Armor
Insulated Armor
Heavy Armor
Equips to: Armor
Heavy Armor Proficiency
Race Absolutely Excluded: Warforged
Minimum Level: 10
Binds to Character on Acquire
Armor Bonus w/ Dex: +22
Armor Bonus: +17
Max Dex Bonus: 5
Armor Check Penalty: -4
Spell Failure: 20%
+4 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
Mithral: Mithral is a very rare, silvery, glistening metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors made of mithral are treated as medium armor. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonus is increased by 2, and armor check penalties are lessened by 3.
Lightning Resistance: This property absorbs the first 10 points of electricity damage per attack that the wearer would normally take.
Lightning Bolt Ward: Protects against lightning bolt spells.
Durability: 274 / 274
Mithral (Hardness: 33)
Plate armor lined with a non-conductive material and specially constructed to not interfere with spellcasting.