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Grix's Gouger

Weapon Type HeavyPick
Damage 5.3[1d6+3] + 15 Pierce, Magic
Critical Roll (5%) 20-20 / x4
Proficiency Martial Weapon Proficiency
Minimum Level 29
Binding Binds to Character on Acquire
Accepts Sentience Yes
Description It's best not to think about the violence that this crystalline Pick has enabled.
Material Crystal
Durability 355
Weight 6.00 lbs
Effects
  • +15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Sovereign Vorpal: Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
    If your target has above 3000 Hit Points, they take 300 damage.
  • Electric Vulnerability: On Hit: Applies a stack of Electric Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
  • Shocking Blast 6: This weapon arcs with deadly electricity, dealing 6d6 Electric damage on a successful hit, and an additional 6d6 Electric damage on a critical hit.
  • Insightful Magnetism +74: +74 Insight Bonus to Electric Spell Power.
  • Quality Magnetism +36: +36 Quality Bonus to Electric Spell Power.
Augment Slots
  • Red Augment Slot
  • Orange Augment Slot

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Grix's Gouger
Grix's Gouger
HeavyPick
Accepts Sentience
Equips to: Main Hand, Off Hand
Martial Weapon Proficiency
Minimum Level: 29
Binds to Character on Acquire
Base Damage Rating: 56.35
Damage: 5.3[1d6+3] + 15 Pierce, Magic
Critical Roll: (5%) 20-20 / x4
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Sovereign Vorpal: Passive: +0.5\[W\] damage dice.
On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
If your target has above 3000 Hit Points, they take 300 damage.
Electric Vulnerability: On Hit: Applies a stack of Electric Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Shocking Blast 6: This weapon arcs with deadly electricity, dealing 6d6 Electric damage on a successful hit, and an additional 6d6 Electric damage on a critical hit.
Insightful Magnetism +74: +74 Insight Bonus to Electric Spell Power.
Quality Magnetism +36: +36 Quality Bonus to Electric Spell Power.
Augments:
Red Augment Slot: Empty
Orange Augment Slot: Empty
Durability: 355 / 355
Crystal (Hardness: 39)
It's best not to think about the violence that this crystalline Pick has enabled.