Equips to: Main Hand, Off Hand
Martial Weapon Proficiency
Minimum Level: 29
Binds to Character on Acquire
Base Damage Rating: 56.35
Damage: 5.3[1d6+3] + 15 Pierce, Magic
Critical Roll: (5%) 20-20 / x4
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Sovereign Vorpal: Passive: +0.5\[W\] damage dice.
On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
If your target has above 3000 Hit Points, they take 300 damage.
Electric Vulnerability: On Hit: Applies a stack of Electric Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Shocking Blast 6: This weapon arcs with deadly electricity, dealing 6d6 Electric damage on a successful hit, and an additional 6d6 Electric damage on a critical hit.
Insightful Magnetism +74: +74 Insight Bonus to Electric Spell Power.
Quality Magnetism +36: +36 Quality Bonus to Electric Spell Power.
Augments:
Orange Augment Slot: Empty
Durability: 355 / 355
Crystal (Hardness: 39)
It's best not to think about the violence that this crystalline Pick has enabled.