BETA — This site is under active development. Data may be incomplete or incorrect.

First Blood (ML14)

Weapon Type Bastardsword
Damage 1d10 + 4 Slash, Magic
Critical Roll (10%) 19-20 / x2
Proficiency Exotic Weapon Proficiency
Minimum Level 14
Binding Binds to Character on Equip
Description It is not who hits hardest but who hits first. However, there is much to be said for hitting first AND hardest.
Material Steel
Durability 220
Weight 6.00 lbs
Effects
  • +4 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Keen: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Bloodletter V: On Critical Hit: 11 to 66 Slashing damage from weapons with a x2 Critical Multiplier, 11 to 88 Slashing damage from weapons with a x3 Critical Multiplier, and 11 to 110 Slashing damage from weapons with a x4 or greater Critical Multiplier.
  • Doublestrike 8%: Passive: +8% Enhancement Bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)

Drag to turn · wheel or pinch to zoom · right-drag or Shift-drag to pan · double-click to reset · Esc to close

Drag to turn
First Blood (ML14)
First Blood (ML14)
Bastardsword
Equips to: Main Hand, Off Hand
Exotic Weapon Proficiency
Minimum Level: 14
Binds to Character on Equip
Base Damage Rating: 10.45
Damage: 1d10 + 4 Slash, Magic
Critical Roll: (10%) 19-20 / x2
+4 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
Keen: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Bloodletter V: On Critical Hit: 11 to 66 Slashing damage from weapons with a x2 Critical Multiplier, 11 to 88 Slashing damage from weapons with a x3 Critical Multiplier, and 11 to 110 Slashing damage from weapons with a x4 or greater Critical Multiplier.
Doublestrike 8%: Passive: +8% Enhancement Bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
Durability: 220 / 220
Steel (Hardness: 24)
It is not who hits hardest but who hits first. However, there is much to be said for hitting first AND hardest.