BETA — This site is under active development. Data may be incomplete or incorrect.

Fiendblood Bracers

Slot Wrists
Minimum Level 21
Binding Binds to Account on Acquire
Description These look a little familiar, almost like you've seen them somewhere else before... But, well, with less blood.
Material Steel
Durability 310
Weight 0.10 lbs
Effects
  • Improved Deception: This weapon is hard to focus upon and thus provides a +5 enhancement bonus to Bluff checks. In addition, Improved Deception weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time. This chance is greater than that of weapons with normal Deception.
  • Deception +8: +8 Enhancement bonus to hit and +12 to damage for any hit that would qualify as a sneak attack.
  • Marksmanship: This item is enchanted to enhance your skill with Ranged weapons. You gain a +2 Competence Bonus to Ranged Attack and a +1 Competence Bonus to Ranged Damage.
  • Shrieking Bolt: This item resonates with sonic energy. On ranged attacks, on an attack roll of 20 which is confirmed as a critical hit it will punish the target with a blast of sound (10 to 60 sonic damage). A successful Fortitude save (DC 22) reduces this damage by half.
Augment Slots
  • Yellow Augment Slot
Fiendblood Bracers
Fiendblood Bracers
Equips to: Wrists
Minimum Level: 21
Binds to Account on Acquire
Improved Deception: This weapon is hard to focus upon and thus provides a +5 enhancement bonus to Bluff checks. In addition, Improved Deception weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time. This chance is greater than that of weapons with normal Deception.
Deception +8: +8 Enhancement bonus to hit and +12 to damage for any hit that would qualify as a sneak attack.
Marksmanship: This item is enchanted to enhance your skill with Ranged weapons. You gain a +2 Competence Bonus to Ranged Attack and a +1 Competence Bonus to Ranged Damage.
Shrieking Bolt: This item resonates with sonic energy. On ranged attacks, on an attack roll of 20 which is confirmed as a critical hit it will punish the target with a blast of sound (10 to 60 sonic damage). A successful Fortitude save (DC 22) reduces this damage by half.
Augments:
Yellow Augment Slot: Empty
Durability: 310 / 310
Steel (Hardness: 41)
These look a little familiar, almost like you've seen them somewhere else before... But, well, with less blood.