Improved Deception: This weapon is hard to focus upon and thus provides a +5 enhancement bonus to Bluff checks. In addition, Improved Deception weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time. This chance is greater than that of weapons with normal Deception.
Deception +8: +8 Enhancement bonus to hit and +12 to damage for any hit that would qualify as a sneak attack.
Marksmanship: This item is enchanted to enhance your skill with Ranged weapons. You gain a +2 Competence Bonus to Ranged Attack and a +1 Competence Bonus to Ranged Damage.
Shrieking Bolt: This item resonates with sonic energy. On ranged attacks, on an attack roll of 20 which is confirmed as a critical hit it will punish the target with a blast of sound (10 to 60 sonic damage). A successful Fortitude save (DC 22) reduces this damage by half.
Augments:
Yellow Augment Slot: Empty
These look a little familiar, almost like you've seen them somewhere else before... But, well, with less blood.