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Fate, the Knower of All

Weapon Type ThrowingDagger
Damage 5.1[1d4+3] + 15 Pierce, Magic, Silver, Adamantine, Mithril, ColdIron, Byeshk
Critical Roll (10%) 19-20 / x2
Proficiency Simple Weapon Proficiency
Minimum Level 28
Binding Binds to Character on Acquire
Accepts Sentience Yes
Description Feeling lucky?
Material Paper
Durability 320
Weight 1.00 lbs
Effects
  • +15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Pick a Card: See beyond your fate and destiny. This deck of Tarokka Cards is beyond your comprehension.
  • Sovereign Vorpal: Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
    If your target has above 3000 Hit Points, they take 300 damage.
  • Improved Deception: This weapon is hard to focus upon and thus provides a +5 enhancement bonus to Bluff checks. In addition, Improved Deception weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time. This chance is greater than that of weapons with normal Deception.
  • Metalline: This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
  • Returning: This missile will return to you.
Augment Slots
  • Orange Augment Slot
  • Red Augment Slot

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Fate, the Knower of All
Fate, the Knower of All
ThrowingDagger
Accepts Sentience
Equips to: Main Hand
Simple Weapon Proficiency
Minimum Level: 28
Binds to Character on Acquire
Base Damage Rating: 46.75
Damage: 5.1[1d4+3] + 15 Pierce, Magic, Silver, Adamantine, Mithril, ColdIron, Byeshk
Critical Roll: (10%) 19-20 / x2
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Pick a Card: See beyond your fate and destiny. This deck of Tarokka Cards is beyond your comprehension.
Sovereign Vorpal: Passive: +0.5\[W\] damage dice.
On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
If your target has above 3000 Hit Points, they take 300 damage.
Improved Deception: This weapon is hard to focus upon and thus provides a +5 enhancement bonus to Bluff checks. In addition, Improved Deception weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time. This chance is greater than that of weapons with normal Deception.
Metalline: This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
Returning: This missile will return to you.
Augments:
Orange Augment Slot: Empty
Red Augment Slot: Empty
Durability: 320 / 320
Paper (Hardness: 38)
Feeling lucky?