Shield Bonus: +11
Damage Reduction (DR): 10
Armor Check Penalty: -1
Spell Failure: 15%
Base Damage Rating: 13.12
Damage: 1.8[1d8] + 5 Bludgeon, Silver, Mithril, Magic
Critical Roll: (5%) 20-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Twilight: This suit of armor, favored by eladrin spellcasters, becomes semi-incorporeal when donned. The twilight armor reduces the chance of arcane spell failure by -10%.
Mithral: Mithral is a very rare, silvery, glistening metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonus is increased by 2, and armor check penalties are lessened by 3.
Archmagi: Passive: +200 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
Greater False Life: This item grants the wearer +30 maximum health.
Augments:
Purple Augment Slot: Empty
Appearing as flowing fabric and weighing very little, this shield is deceptively protective.