Equips to: Main Hand, Off Hand
Exotic Weapon Proficiency
Minimum Level: 26
Binds to Account on Acquire
Base Damage Rating: 38.40
Damage: 4.2[1d11] + 7 Pierce, Magic
Critical Roll: (10%) 19-20 / x3
+7 Enhancement Bonus: Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
Greater Human Bane: A bane weapon excels at attacking one type or subtype of creature. Against humans, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
Greater Bleeding: This weapon is precisely sharp and will do an additional 8 to 40 damage to targets that are vulnerable to bleeding.
Greater Puncturing: Critical hits by this weapon deal an extra 3d4 of Constitution damage from blood loss.
Greater Wounding: A wounding weapon deals 3 points of Constitution damage from blood loss when it hits a creature. Creatures immune to critical hits are immune to the Constitution damage dealt by this weapon.
Augments:
Purple Augment Slot: Empty
Durability: 340 / 340
Bone (Hardness: 36)