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Epic Spinal Tap

Weapon Type Bastard Sword
Damage 4.2[1d11] + 7 Pierce, Magic
Critical Roll (10%) 19-20 / x3
Proficiency Exotic Weapon Proficiency
Minimum Level 26
Binding Binds to Account on Acquire
Accepts Sentience Yes
Material Bone
Durability 340
Weight 6.00 lbs
Effects
  • +7 Enhancement Bonus: Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Greater Human Bane: A bane weapon excels at attacking one type or subtype of creature. Against humans, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
  • Greater Bleeding: This weapon is precisely sharp and will do an additional 8 to 40 damage to targets that are vulnerable to bleeding.
  • Greater Puncturing: Critical hits by this weapon deal an extra 3d4 of Constitution damage from blood loss.
  • Greater Wounding: A wounding weapon deals 3 points of Constitution damage from blood loss when it hits a creature. Creatures immune to critical hits are immune to the Constitution damage dealt by this weapon.
Augment Slots
  • Purple Augment Slot
Found In
QuestChest
ToEE: Air Node Chest 2 Legendary

Only quests that have been run with Collector appear here. An empty or missing entry means nobody has checked yet, not that the item does not drop there.

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Epic Spinal Tap
Epic Spinal Tap
Bastard Sword
Accepts Sentience
Equips to: Main Hand, Off Hand
Exotic Weapon Proficiency
Minimum Level: 26
Binds to Account on Acquire
Base Damage Rating: 38.40
Damage: 4.2[1d11] + 7 Pierce, Magic
Critical Roll: (10%) 19-20 / x3
+7 Enhancement Bonus: Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
Greater Human Bane: A bane weapon excels at attacking one type or subtype of creature. Against humans, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
Greater Bleeding: This weapon is precisely sharp and will do an additional 8 to 40 damage to targets that are vulnerable to bleeding.
Greater Puncturing: Critical hits by this weapon deal an extra 3d4 of Constitution damage from blood loss.
Greater Wounding: A wounding weapon deals 3 points of Constitution damage from blood loss when it hits a creature. Creatures immune to critical hits are immune to the Constitution damage dealt by this weapon.
Augments:
Purple Augment Slot: Empty
Durability: 340 / 340
Bone (Hardness: 36)