Charisma +9: +9 Enhancement bonus to Charisma
Quality Alluring Skills Bonus +4: +4 Quality bonus to Bluff, Diplomacy, Haggle, Intimidate, and Perform.
Deception +7: +7 Enhancement bonus to hit and +11 to damage for any hit that would qualify as a sneak attack.
Seeker +9: +9 Enhancement bonus to confirm critical hits, and damage (before multiplier) on critical hits.
Augments:
Green Augment Slot: Empty
Colorless Augment Slot: Empty
Epic Saltmarsh Explorer:
5 Pieces Equipped:
+20 Artifact bonus to Physical and Magical Resistance Rating
+10 Artifact bonus to Melee, Ranged, and Universal Spell Power
+2 Artifact bonus to all Ability Scores
+20 Artifact Bonus to Positive, Negative, and Repair Amplification
The sort of cap used by smugglers and lawful sailors alike, allowing the user to fit into mixed company.