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One of 6 items called “Epic Ratkiller” · see the others · 0x70026963

Epic Ratkiller

Weapon Type Maul
Damage 3[1d10] + 7 Bludgeon, Magic
Critical Roll (5%) 20-20 / x3
Handedness Two-handed
Proficiency Martial Weapon Proficiency
Minimum Level 28
Accepts Sentience Yes
Description This hammer is well-worn and appears to have been used in the past to exterminate pests aboard pirate vessels. It's a surprisingly strong weapon for such a mundane task and would probably be useful in battle as well.
Material Steel
Durability 485
Weight 10.00 lbs
Effects
  • Upgradeable - Tier 1: This is a tier 1 upgradeable item.
  • +7 Enhancement Bonus: Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Stunning +12: If this effect is on a weapon, each attack that deals damage has a 3% chance to stun the target if it fails a DC 35 Fortitude Save. In addition, when on any piece of equipment, this effect gives a +12 bonus to the DC of your Stunning Blow and Stunning Fist abilities.
  • Greater Animal Bane: A bane weapon excels at attacking one type or subtype of creature. Against animals, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
  • Unbalancing: Anything that melee attacks a character with an Unbalancing item has a chance to be pulled off balance giving them a -2 penalty to their AC.
  • Staggering Blow: This item is enchanted to make your attacks send enemies reeling. When you roll a 20 on an attack with a melee weapon you will knock the target down unless it makes a DC 17 Balance check.

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Epic Ratkiller
Epic Ratkiller
Maul
Accepts Sentience
Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 28
Base Damage Rating: 25.85
Damage: 3[1d10] + 7 Bludgeon, Magic
Critical Roll: (5%) 20-20 / x3
Upgradeable - Tier 1: This is a tier 1 upgradeable item.
+7 Enhancement Bonus: Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
Stunning +12: If this effect is on a weapon, each attack that deals damage has a 3% chance to stun the target if it fails a DC 35 Fortitude Save. In addition, when on any piece of equipment, this effect gives a +12 bonus to the DC of your Stunning Blow and Stunning Fist abilities.
Greater Animal Bane: A bane weapon excels at attacking one type or subtype of creature. Against animals, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
Unbalancing: Anything that melee attacks a character with an Unbalancing item has a chance to be pulled off balance giving them a -2 penalty to their AC.
Staggering Blow: This item is enchanted to make your attacks send enemies reeling. When you roll a 20 on an attack with a melee weapon you will knock the target down unless it makes a DC 17 Balance check.
Durability: 485 / 485
Steel (Hardness: 50)
This hammer is well-worn and appears to have been used in the past to exterminate pests aboard pirate vessels. It's a surprisingly strong weapon for such a mundane task and would probably be useful in battle as well.
Used In
Conversions of Crystal Cove 1 recipes
Ingredients
Created
This hammer is well-worn and appears to have been used in the past to exterminate pests aboard pirate vessels. It's a surprisingly strong weapon for such a mundane task and would probably be useful in battle as well.