Equips to: Main Hand, Off Hand
Martial Weapon Proficiency
Minimum Level: 26
Binds to Account on Acquire
Base Damage Rating: 24.73
Damage: 4.2[1d6] + 7 Slash, Magic, Good, Silver
Critical Roll: (15%) 18-20 / x2
+7 Enhancement Bonus: Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
Greater Evil Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against evil outsiders, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
Epic Freezing Ice: While you are wearing this item, your melee, ranged, and unarmed attacks gain the Freezing Ice ability. (When the weapon is used, an icy power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.)
Augments:
Purple Augment Slot: Empty
Durability: 320 / 320
Steel (Hardness: 34)