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Epic Garos' Malice

Weapon Type Shortsword
Damage 3.5[1d6] + 6 Pierce, Magic
Critical Roll (10%) 19-20 / x2
Proficiency Martial Weapon Proficiency
Minimum Level 20
Binding Binds to Account on Acquire
Accepts Sentience Yes
Description A shortsword imbued with the essence of a powerful red abishai. It assails those it is wielded against with flames, and its attacks on unaware targets are stronger.
Material Steel
Durability 255
Weight 2.00 lbs
Effects
  • +6 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Flaming Blast 4: This weapon burns with deadly magical fire, dealing 4d6 Fire damage on a successful hit, and an additional 4d6 Fire damage on a critical hit.
  • Blinding Embers: This weapon sheds tiny embers that can impair a creature's sight. If you roll a 20 when attacking and confirm the critical hit, the target will become blinded by a burst of fiery sparks.
  • Improved Vorpal: Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 1500 Hit Points, they are instantly slain.
    If your target has above 1500 Hit Points, they take 150 damage.
  • Greater Incineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage. This damage will be dealt more often than a standard Incineration weapon.
Augment Slots
  • Red Augment Slot
  • Colorless Augment Slot

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Epic Garos' Malice
Epic Garos' Malice
Shortsword
Accepts Sentience
Equips to: Main Hand, Off Hand
Martial Weapon Proficiency
Minimum Level: 20
Binds to Account on Acquire
Base Damage Rating: 19.80
Damage: 3.5[1d6] + 6 Pierce, Magic
Critical Roll: (10%) 19-20 / x2
+6 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
Flaming Blast 4: This weapon burns with deadly magical fire, dealing 4d6 Fire damage on a successful hit, and an additional 4d6 Fire damage on a critical hit.
Blinding Embers: This weapon sheds tiny embers that can impair a creature's sight. If you roll a 20 when attacking and confirm the critical hit, the target will become blinded by a burst of fiery sparks.
Improved Vorpal: Passive: +0.5\[W\] damage dice.
On Vorpal Hit: If your target has fewer than 1500 Hit Points, they are instantly slain.
If your target has above 1500 Hit Points, they take 150 damage.
Greater Incineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage. This damage will be dealt more often than a standard Incineration weapon.
Augments:
Red Augment Slot: Empty
Colorless Augment Slot: Empty
Durability: 255 / 255
Steel (Hardness: 30)
A shortsword imbued with the essence of a powerful red abishai. It assails those it is wielded against with flames, and its attacks on unaware targets are stronger.
Found In
Used In
Altar of Legendary Rituals 1 recipes
Ingredients
Created
A shortsword imbued with the essence of a powerful red abishai. It assails those it is wielded against with flames, and its attacks on unaware targets are stronger.
Legacy Altar of Epic Rituals 1 recipes
Ingredients
Created
A shortsword imbued with the essence of a powerful red abishai. It assails those it is wielded against with flames, and its attacks on unaware targets are stronger.