Equips to: Main Hand, Off Hand
Martial Weapon Proficiency
Minimum Level: 20
Binds to Account on Acquire
Base Damage Rating: 18.98
Damage: 3[1d6] + 6 Pierce, Magic
Critical Roll: (15%) 18-20 / x2
+6 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
Keen: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Humanoid Bane 4: This weapon is attuned specifically to those that walk among us, dealing an additional 4d10 bane damage vs. Humanoids
Improved Deception +17: This item makes your weapons hard to focus upon and thus provides a +17 Competence bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to Sneak Attacks for a short time.
Dodge +9%: +9% Enhancement bonus to Dodge.
Mortal Strike: On an attack roll of 20 which is confirmed as a critical hit this weapon triggers the Slay Living spell and attempts to instantly snuff out the life force of the enemy.
Augments:
Colorless Augment Slot: Empty
Durability: 245 / 245
Steel (Hardness: 30)
This Rapier is ideal for any who fancy themselves a duelist.