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Epic Duelist's Epee

Weapon Type Rapier
Damage 3[1d6] + 6 Pierce, Magic
Critical Roll (15%) 18-20 / x2
Proficiency Martial Weapon Proficiency
Minimum Level 20
Binding Binds to Account on Acquire
Accepts Sentience Yes
Description This Rapier is ideal for any who fancy themselves a duelist.
Material Steel
Durability 245
Weight 2.00 lbs
Effects
  • +6 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Keen: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Humanoid Bane 4: This weapon is attuned specifically to those that walk among us, dealing an additional 4d10 bane damage vs. Humanoids
  • Improved Deception +17: This item makes your weapons hard to focus upon and thus provides a +17 Competence bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to Sneak Attacks for a short time.
  • Dodge +9%: +9% Enhancement bonus to Dodge.
  • Mortal Strike: On an attack roll of 20 which is confirmed as a critical hit this weapon triggers the Slay Living spell and attempts to instantly snuff out the life force of the enemy.
Augment Slots
  • Red Augment Slot
  • Colorless Augment Slot

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Epic Duelist's Epee
Epic Duelist's Epee
Rapier
Accepts Sentience
Equips to: Main Hand, Off Hand
Martial Weapon Proficiency
Minimum Level: 20
Binds to Account on Acquire
Base Damage Rating: 18.98
Damage: 3[1d6] + 6 Pierce, Magic
Critical Roll: (15%) 18-20 / x2
+6 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
Keen: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Humanoid Bane 4: This weapon is attuned specifically to those that walk among us, dealing an additional 4d10 bane damage vs. Humanoids
Improved Deception +17: This item makes your weapons hard to focus upon and thus provides a +17 Competence bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to Sneak Attacks for a short time.
Dodge +9%: +9% Enhancement bonus to Dodge.
Mortal Strike: On an attack roll of 20 which is confirmed as a critical hit this weapon triggers the Slay Living spell and attempts to instantly snuff out the life force of the enemy.
Augments:
Red Augment Slot: Empty
Colorless Augment Slot: Empty
Durability: 245 / 245
Steel (Hardness: 30)
This Rapier is ideal for any who fancy themselves a duelist.