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Electrified Greatclub

Weapon Type Greatclub
Damage 1d10 + 3 Bludgeon, Magic
Critical Roll (5%) 20-20 / x2
Handedness Two-handed
Proficiency Martial Weapon Proficiency
Minimum Level 7
Description A weapon found deep within the Temple of Elemental Evil.
Material Steel
Durability 145
Weight 8.00 lbs
Effects
  • +3 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Magnetism: Passive: +54 Equipment Bonus to Electric Spell Power.

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Electrified Greatclub
Electrified Greatclub
Greatclub
Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 7
Base Damage Rating: 8.92
Damage: 1d10 + 3 Bludgeon, Magic
Critical Roll: (5%) 20-20 / x2
+3 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
Magnetism: Passive: +54 Equipment Bonus to Electric Spell Power.
Durability: 145 / 145
Steel (Hardness: 17)
A weapon found deep within the Temple of Elemental Evil.