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Electrical Trap Parts

Description Leftover parts salvaged from an electrical trap. These can be used by industrious rogues at device workstations in various trapmaking recipes such as: 25 electricity parts + 10 siberys dragonshard fragments + 10 mechanical parts = 5 small electricity traps.

To find out more about trapmaking purchase 'Old Sully's Guide to Practical Trapmaking' from the Free Agents vendor in the Harbor (access unlocked with 75 Free Agents favor).
Weight 0.00 lbs
Electrical Trap Parts
Electrical Trap Parts
Leftover parts salvaged from an electrical trap. These can be used by industrious rogues at device workstations in various trapmaking recipes such as: 25 electricity parts + 10 siberys dragonshard fragments + 10 mechanical parts = 5 small electricity traps.

To find out more about trapmaking purchase 'Old Sully's Guide to Practical Trapmaking' from the Free Agents vendor in the Harbor (access unlocked with 75 Free Agents favor).
Used In
Device Workstation 18 recipes
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Ingredients
Created
This Lightning Trap deals 120d6 points of damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.
Ingredients
Created
This Lightning Trap deals 130d6 points of damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.
Ingredients
Created
A glass flask filled with alchemical materials that breaks on impact and deals 6 to 36 electric damage to those in the target area.

D&D Dice: Deals 6d6 acid damage to target area.
Ingredients
Created
This Small Lightning Trap deals 20 to 120 points of electricity damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.

D&D Dice: Deals 20d6 electricity damage to target area.
Ingredients
Created
A glass flask filled with alchemical materials that breaks on impact and deals 20 to 120 electric damage to those in the target area.

D&D Dice: Deals 20d6 acid damage to target area.
Ingredients
Created
This Strong Lightning Trap deals 40 to 240 points of electricity damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.

D&D Dice: Deals 40d6 electricity damage to target area.
Ingredients
Created
A glass flask filled with alchemical materials that breaks on impact and deals 2 to 12 electric damage to those in the target area.

D&D Dice: Deals 2d6 acid damage to target area.
Ingredients
Created
This Weak Lightning Trap deals 10 to 60 points of electricity damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.

D&D Dice: Deals 10d6 electricity damage to target area.
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