Equips to: Main Hand
Minimum Level: 15
Base Damage Rating: 12.60
Damage: 2[1d6] + 5 Bludgeon, Magic
Critical Roll: (5%) 20-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Reinforced Fists: This item surrounds your fists with kinetic energy. Your unarmed damage is boosted by one half die.
Evil Outsider Bane 4: This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 4d10 bane damage vs. Evil Outsiders
Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 hit points, it takes 100 damage.
Glass Jaw Strike: While wearing this item, when you roll a 20 on an unarmed attack, you will deal a tremendous blow to your target that will daze it (as the Sap ability) and may knock it down as well.
Durability: 270 / 270
Cloth (Hardness: 28)
Legend has it that when a great Dwarven hero had his axe shattered by the Drow, he took a swig from his flask, tore his tunic, wrapped the shreds around his hands, and routed them with nothing but devastating punches.