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Dwarven Brawler's Wraps

Weapon Type Handwraps
Damage 2[1d6] + 5 Bludgeon, Magic
Critical Roll (5%) 20-20 / x2
Handedness Two-handed
Minimum Level 15
Description Legend has it that when a great Dwarven hero had his axe shattered by the Drow, he took a swig from his flask, tore his tunic, wrapped the shreds around his hands, and routed them with nothing but devastating punches.
Material Cloth
Durability 270
Weight 0.50 lbs
Effects
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Reinforced Fists: This item surrounds your fists with kinetic energy. Your unarmed damage is boosted by one half die.
  • Evil Outsider Bane 4: This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 4d10 bane damage vs. Evil Outsiders
  • Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
    On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 hit points, it takes 100 damage.
  • Glass Jaw Strike: While wearing this item, when you roll a 20 on an unarmed attack, you will deal a tremendous blow to your target that will daze it (as the Sap ability) and may knock it down as well.
Augment Slots
  • Red Augment Slot
Found In
QuestChest
Desire in the Dark Chest Heroic

Only quests that have been run with Collector appear here. An empty or missing entry means nobody has checked yet, not that the item does not drop there.

Dwarven Brawler's Wraps
Dwarven Brawler's Wraps
Handwraps
Equips to: Main Hand
Minimum Level: 15
Base Damage Rating: 12.60
Damage: 2[1d6] + 5 Bludgeon, Magic
Critical Roll: (5%) 20-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Reinforced Fists: This item surrounds your fists with kinetic energy. Your unarmed damage is boosted by one half die.
Evil Outsider Bane 4: This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 4d10 bane damage vs. Evil Outsiders
Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 hit points, it takes 100 damage.
Glass Jaw Strike: While wearing this item, when you roll a 20 on an unarmed attack, you will deal a tremendous blow to your target that will daze it (as the Sap ability) and may knock it down as well.
Augments:
Red Augment Slot: Empty
Durability: 270 / 270
Cloth (Hardness: 28)
Legend has it that when a great Dwarven hero had his axe shattered by the Drow, he took a swig from his flask, tore his tunic, wrapped the shreds around his hands, and routed them with nothing but devastating punches.