BETA — This site is under active development. Data may be incomplete or incorrect.

Dusk, the Light Descends

Weapon Type Battleaxe
Damage 4.6[1d8+3] + 15 Slash, Magic
Critical Roll (5%) 20-20 / x3
Proficiency Martial Weapon Proficiency
Minimum Level 28
Binding Binds to Character on Acquire
Accepts Sentience Yes
Description The light shines strongest at the end of days.
Material Steel
Durability 350
Weight 6.00 lbs
Effects
  • +15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Radiance +{0}: +{0} Equipment Bonus to Light and Alignment Spell Power.
  • Radiance Lore +{0}%: Your Light and Alignment spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Evocation Focus +{0}: +{0} Equipment bonus to DC of Evocation spells.
  • Brazen Brilliance: With this item equipped, your offensive attacks and spells have a chance of creating a burst of pure light, dealing Light damage and blinding enemies.
Augment Slots
  • Orange Augment Slot
  • Red Augment Slot

Drag to turn · wheel or pinch to zoom · right-drag or Shift-drag to pan · double-click to reset · Esc to close

Drag to turn
Dusk, the Light Descends
Dusk, the Light Descends
Battleaxe
Accepts Sentience
Equips to: Main Hand, Off Hand
Martial Weapon Proficiency
Minimum Level: 28
Binds to Character on Acquire
Base Damage Rating: 53.90
Damage: 4.6[1d8+3] + 15 Slash, Magic
Critical Roll: (5%) 20-20 / x3
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Radiance +{0}: +{0} Equipment Bonus to Light and Alignment Spell Power.
Radiance Lore +{0}%: Your Light and Alignment spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
Evocation Focus +{0}: +{0} Equipment bonus to DC of Evocation spells.
Brazen Brilliance: With this item equipped, your offensive attacks and spells have a chance of creating a burst of pure light, dealing Light damage and blinding enemies.
Augments:
Orange Augment Slot: Empty
Red Augment Slot: Empty
Durability: 350 / 350
Steel (Hardness: 38)
The light shines strongest at the end of days.