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Demonsbane Hatchet

Weapon Type ThrowingAxe
Damage 1.7[1d6] + 5 Slash, Magic, Good
Critical Roll (5%) 20-20 / x3
Proficiency Martial Weapon Proficiency
Minimum Level 11
Binding Binds to Account on Acquire
Description This returning axe was once used by a Barbarian that believed himself too tough to die. He is no longer holding it, which seems a clear sign about how that went.
Material Steel
Durability 140
Weight 2.00 lbs
Effects
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Evil Outsider Bane 3: This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 3d10 bane damage vs. Evil Outsiders
  • Holy 3: This weapon is wielded by the pure to smite the wicked, dealing an additional 3d6 good damage on each hit. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Vorpal: Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain.
    If your target has above 1000 Hit Points, they take 100 damage.
  • Limb Chopper: This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
  • Returning: This missile will return to you.
Augment Slots
  • Red Augment Slot

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Demonsbane Hatchet
Demonsbane Hatchet
ThrowingAxe
Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 11
Binds to Account on Acquire
Base Damage Rating: 11.55
Damage: 1.7[1d6] + 5 Slash, Magic, Good
Critical Roll: (5%) 20-20 / x3
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Evil Outsider Bane 3: This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 3d10 bane damage vs. Evil Outsiders
Holy 3: This weapon is wielded by the pure to smite the wicked, dealing an additional 3d6 good damage on each hit. This effect makes the weapon good aligned.
Evil characters wielding this weapon will suffer one negative level.
Vorpal: Passive: +0.5\[W\] damage dice.
On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain.
If your target has above 1000 Hit Points, they take 100 damage.
Limb Chopper: This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
Returning: This missile will return to you.
Augments:
Red Augment Slot: Empty
Durability: 140 / 140
Steel (Hardness: 21)
This returning axe was once used by a Barbarian that believed himself too tough to die. He is no longer holding it, which seems a clear sign about how that went.