Base Damage Rating: 20.47
Damage: 5.1[1d2] + 12 Slash, Magic, Good
Critical Roll: (5%) 20-20 / x2
+12 Enhancement Bonus: Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
Returning: This missile will return to you.
Sovereign Vorpal: Passive: +0.5\[W\] damage dice.
On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
If your target has above 3000 Hit Points, they take 300 damage.
Deadly XI: Passive: +11 Competence Bonus to Melee and Ranged Damage.
Bloodletter VII: On Critical Hit: 15 to 90 Slashing damage from weapons with a x2 Critical Multiplier, 15 to 120 Slashing damage from weapons with a x3 Critical Multiplier, and 15 to 150 Slashing damage from weapons with a x4 or greater Critical Multiplier.
Ranged Power +6: This item provides a +6 Enhancement bonus to Ranged Power.
Flametouched Iron: Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
Augments:
Orange Augment Slot: Empty
Durability: 295 / 295
Flametouched Iron (Hardness: 44)
The first star shines the brightest.