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Dark Star of the Deep

Weapon Type Shuriken
Damage 1.5[1d2] + 5 Slash, Magic, Evil
Critical Roll (5%) 20-20 / x2
Proficiency Exotic Weapon Proficiency
Minimum Level 11
Binding Binds to Account on Acquire
Description At a certain angle, these stars shine an uncanny light.
Material Steel
Durability 125
Weight 0.50 lbs
Effects
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Unholy 3: This weapon is used by the wicked to smite the pure, dealing an additional 3d6 evil damage on each hit. This effect makes the weapon evil aligned.
  • Crushing 7: This effect causes the edges of this weapon to ripple with force, dealing 7d6 force damage on each critical hit.
  • Disintegrate 2: Strikes with this weapon have a small chance to call forth a spike of entropic force, dealing 2d20+27 untyped damage.
  • Vampirism 1: This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
  • Returning: This missile will return to you.
Augment Slots
  • Red Augment Slot
Found In
QuestChest
A Blood Pact Chest 5 Heroic

Only quests that have been run with Collector appear here. An empty or missing entry means nobody has checked yet, not that the item does not drop there.

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Dark Star of the Deep
Dark Star of the Deep
Shuriken
Equips to: Main Hand
Exotic Weapon Proficiency
Minimum Level: 11
Binds to Account on Acquire
Base Damage Rating: 7.35
Damage: 1.5[1d2] + 5 Slash, Magic, Evil
Critical Roll: (5%) 20-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Unholy 3: This weapon is used by the wicked to smite the pure, dealing an additional 3d6 evil damage on each hit. This effect makes the weapon evil aligned.
Crushing 7: This effect causes the edges of this weapon to ripple with force, dealing 7d6 force damage on each critical hit.
Disintegrate 2: Strikes with this weapon have a small chance to call forth a spike of entropic force, dealing 2d20+27 untyped damage.
Vampirism 1: This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
Returning: This missile will return to you.
Augments:
Red Augment Slot: Empty
Durability: 125 / 125
Steel (Hardness: 21)
At a certain angle, these stars shine an uncanny light.