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Multiple results for "Cormyrian Heavy Shield"

Name Min Level Type Effects & Bonuses
Cormyrian Heavy Shield BtC 16 Large Shield
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • One of the following:
    • Proof Against Disease +6
      Passive: Immunity to Natural Diseases, +6 Enhancement bonus to Saving Throws against Magical Diseases. You no longer automatically fail Saving Throws against Magical Diseases on a roll of 1.
      (This renders the wearer immune to magical Diseases with a DC of less than 7 + their Fortitude save)
    • Proof Against Poison +6
      Passive: Immunity to Natural Poisons, +6 Enhancement bonus to Saving Throws against Magical Poisons. You no longer automatically fail Saving Throws against Magical Poisons on a roll of 1.
      (This renders the wearer immune to magical poisons with a DC of less than 7 + their Fortitude save)
    • Deathblock
      The wearer of this item is immune to all death spells and magical death effects.
    • Heavy Fortification
      This suit of armor or shield produces a magical force that greatly increases protection of vital areas. In most circumstances, when a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
    • Improved False Life
      This item grants the wearer +20 maximum health.
  • One of the following:
    • Resistance +4
      This item offers magical protection in the form of a +4 resistance bonus on all saving throws.
    • Protection +4
      This item protects its wearer by granting a +4 deflection bonus to AC.
    • Heightened Awareness 4
      This item grants you the ability to read situations with incredible perspicacity, allowing you to predict actions before they occur. You gain a +4 insight bonus to AC.
    • DR 3/-
      Reduces all physical damage by 3.
    • Spell Resistance (22)
      This item grants its wearer 22 spell resistance.
    • Improved Acid Resistance
      This property absorbs the first 20 points of acid damage per attack that the wearer would normally take.
    • Improved Cold Resistance
      This property absorbs the first 20 points of cold damage per attack that the wearer would normally take.
    • Improved Lightning Resistance
      This property absorbs the first 20 points of electricity damage per attack that the wearer would normally take.
    • Improved Fire Resistance
      This property absorbs the first 20 points of fire damage per attack that the wearer would normally take.
    • Improved Sonic Resistance
      This property absorbs the first 20 points of sonic damage per attack that the wearer would normally take.
Cormyrian Heavy Shield BtC 20 Large Shield
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • One of the following:
    • Proof Against Disease +8
      Passive: Immunity to Natural Diseases, +8 Enhancement bonus to Saving Throws against Magical Diseases. You no longer automatically fail Saving Throws against Magical Diseases on a roll of 1.
      (This renders the wearer immune to magical Diseases with a DC of less than 9 + their Fortitude save)
    • Proof Against Poison +8
      Passive: Immunity to Natural Poisons, +8 Enhancement bonus to Saving Throws against Magical Poisons. You no longer automatically fail Saving Throws against Magical Poisons on a roll of 1.
      (This renders the wearer immune to magical poisons with a DC of less than 9 + their Fortitude save)
    • Deathblock
      The wearer of this item is immune to all death spells and magical death effects.
    • Heavy Fortification
      This suit of armor or shield produces a magical force that greatly increases protection of vital areas. In most circumstances, when a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
    • Greater False Life
      This item grants the wearer +30 maximum health.
  • One of the following:
    • Resistance +5
      This item offers magical protection in the form of a +5 resistance bonus on all saving throws.
    • Protection +5
      This item protects its wearer by granting a +5 deflection bonus to AC.
    • Heightened Awareness 5
      This item grants you the ability to read situations with incredible perspicacity, allowing you to predict actions before they occur. You gain a +5 insight bonus to AC.
    • DR 4/-
      Reduces all physical damage by 4.
    • Spell Resistance (25)
      This item grants its wearer 25 spell resistance.
    • Greater Acid Resistance
      This property absorbs the first 30 points of acid damage per attack that the wearer would normally take.
    • Greater Cold Resistance
      This property absorbs the first 30 points of cold damage per attack that the wearer would normally take.
    • Greater Lightning Resistance
      This property absorbs the first 30 points of electricity damage per attack that the wearer would normally take.
    • Greater Fire Resistance
      This property absorbs the first 30 points of fire damage per attack that the wearer would normally take.
    • Greater Sonic Resistance
      This property absorbs the first 30 points of sonic damage per attack that the wearer would normally take.
Cormyrian Heavy Shield BtC 24 Large Shield
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • One of the following:
    • Proof Against Disease +10
      Passive: Immunity to Natural Diseases, +10 Enhancement bonus to Saving Throws against Magical Diseases. You no longer automatically fail Saving Throws against Magical Diseases on a roll of 1.
      (This renders the wearer immune to magical Diseases with a DC of less than 11 + their Fortitude save)
    • Proof Against Poison +10
      Passive: Immunity to Natural Poisons, +10 Enhancement bonus to Saving Throws against Magical Poisons. You no longer automatically fail Saving Throws against Magical Poisons on a roll of 1.
      (This renders the wearer immune to magical poisons with a DC of less than 11 + their Fortitude save)
    • Deathblock
      The wearer of this item is immune to all death spells and magical death effects.
    • Heavy Fortification
      This suit of armor or shield produces a magical force that greatly increases protection of vital areas. In most circumstances, when a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
    • Superior False Life
      This item grants the wearer +40 maximum health.
  • One of the following:
    • Resistance +6
      This item offers magical protection in the form of a +6 resistance bonus on all saving throws.
    • Protection +6
      This item protects its wearer by granting a +6 deflection bonus to AC.
    • Heightened Awareness 6
      This item grants you the ability to read situations with incredible perspicacity, allowing you to predict actions before they occur. You gain a +6 insight bonus to AC.
    • DR 5/-
      Reduces all physical damage by 5.
    • Spell Resistance (30)
      This item grants its wearer 30 spell resistance.
  • One of the following:
    • Greater Acid Resistance
      This property absorbs the first 30 points of acid damage per attack that the wearer would normally take.
    • Greater Cold Resistance
      This property absorbs the first 30 points of cold damage per attack that the wearer would normally take.
    • Greater Lightning Resistance
      This property absorbs the first 30 points of electricity damage per attack that the wearer would normally take.
    • Greater Fire Resistance
      This property absorbs the first 30 points of fire damage per attack that the wearer would normally take.
    • Greater Sonic Resistance
      This property absorbs the first 30 points of sonic damage per attack that the wearer would normally take.