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Armor Bonus +9
Passive: +9 Armor Bonus to Armor Class.
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Proof Against Disease +10
Passive: Immunity to Natural Diseases, +10 Enhancement bonus to Saving Throws against Magical Diseases. You no longer automatically fail Saving Throws against Magical Diseases on a roll of 1.
(This renders the wearer immune to magical Diseases with a DC of less than 11 + their Fortitude save)
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Proof Against Poison +10
Passive: Immunity to Natural Poisons, +10 Enhancement bonus to Saving Throws against Magical Poisons. You no longer automatically fail Saving Throws against Magical Poisons on a roll of 1.
(This renders the wearer immune to magical poisons with a DC of less than 11 + their Fortitude save)
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Deathblock
The wearer of this item is immune to all death spells and magical death effects.
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Heavy Fortification
This suit of armor or shield produces a magical force that greatly increases protection of vital areas. In most circumstances, when a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
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Superior False Life
This item grants the wearer +40 maximum health.
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Resistance +6
This item offers magical protection in the form of a +6 resistance bonus on all saving throws.
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Protection +6
This item protects its wearer by granting a +6 deflection bonus to AC.
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Heightened Awareness 6
This item grants you the ability to read situations with incredible perspicacity, allowing you to predict actions before they occur. You gain a +6 insight bonus to AC.
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DR 5/-
Reduces all physical damage by 5.
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Spell Resistance (30)
This item grants its wearer 30 spell resistance.
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Greater Acid Resistance
This property absorbs the first 30 points of acid damage per attack that the wearer would normally take.
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Greater Cold Resistance
This property absorbs the first 30 points of cold damage per attack that the wearer would normally take.
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Greater Lightning Resistance
This property absorbs the first 30 points of electricity damage per attack that the wearer would normally take.
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Greater Fire Resistance
This property absorbs the first 30 points of fire damage per attack that the wearer would normally take.
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Greater Sonic Resistance
This property absorbs the first 30 points of sonic damage per attack that the wearer would normally take.