Equips to: Main Hand, Off Hand
Martial Weapon Proficiency
Minimum Level: 24
Binds to Character on Acquire
Base Damage Rating: 18.15
Damage: 3.8[1d8] Bludgeon
Critical Roll: (5%) 20-20 / x3
+6 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
Coruscating: This weapon shines with an inner light. A coruscating weapon deals an extra 2 to 12 points of light damage on a successful hit.
Crushing Wave: This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
Vertigo +10: This effect gives a +10 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
Ghost Touch: An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
Durability: 305 / 305
Steel (Hardness: 34)
A large sledge with a heavy, square head. Popular among dwarves as an alternative to the axe.