Equips to: Main Hand, Off Hand
Simple Weapon Proficiency
Minimum Level: 20
Binds to Character on Acquire
Base Damage Rating: 14.17
Damage: 3[1d8] Bludgeon
Critical Roll: (5%) 20-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Good Blast: A good blast weapon is infused with the power of good. Critical hits with this weapon to targets of non-good alignment deal an extra 3 to 18 good damage for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more good damage to any enemy of non-good alignment.
Incineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage.
Vertigo +8: This effect gives a +8 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
Durability: 260 / 260
Steel (Hardness: 30)
A simple weapon comprised of a solid blunt head attached to a haft.