Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 24
Binds to Character on Acquire
Base Damage Rating: 21.52
Damage: 3.8[1d10] Bludgeon
Critical Roll: (5%) 20-20 / x2
+6 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
Axiomatic: An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of chaotic alignment.
Magma Surge: This weapon stores the immeasurable heat of the planet's molten mantle. When this weapon is used, superheated magma occasionally surges to the surface, slowing an enemy down and inflicting massive fire damage over time.
Crippling: A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
Hemorrhaging: This weapon is viciously sharp and will do an additional 2 to 16 damage to targets that are vulnerable to bleeding.
Durability: 315 / 315
Steel (Hardness: 34)
A more formidable version of a simple club, this two-handed weapon is occasionally reinforced with spikes or bands of iron.