Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 20
Binds to Character on Acquire
Base Damage Rating: 17.32
Damage: 3[1d10] Bludgeon
Critical Roll: (5%) 20-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Voltaic: This weapon is sheathed in Powerful electricity. A voltaic weapon deals an extra 2 to 12 points of electricity damage on a successful hit.
Crushing Wave: This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
Stunning +10: If this effect is on a weapon, each attack that deals damage has a 3% chance to stun the target if it fails a DC 33 Fortitude Save. In addition, when on any piece of equipment, this effect gives a +10 bonus to the DC of your Stunning Blow and Stunning Fist abilities.
Durability: 275 / 275
Steel (Hardness: 30)
A more formidable version of a simple club, this two-handed weapon is occasionally reinforced with spikes or bands of iron.