Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 16
Binds to Character on Acquire
Base Damage Rating: 12.60
Damage: 2.2[1d10] Bludgeon
Critical Roll: (5%) 20-20 / x2
+4 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
Acid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
Crushing Wave: This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
Slowburst: This weapon has an image of a snail worked into its hilt or grip, and it feels cold to the touch. Whenever you score a critical hit with this weapon, the target is slowed for 30 seconds. A DC 15 Will save negates this effect.
Durability: 235 / 235
Steel (Hardness: 26)
A more formidable version of a simple club, this two-handed weapon is occasionally reinforced with spikes or bands of iron.