Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 16
Binds to Character on Acquire
Base Damage Rating: 12.60
Damage: 2.2[1d10] Bludgeon
Critical Roll: (5%) 20-20 / x2
+4 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
True Law: This weapon is infused with the power of True Law. It does an additional 1 to 6 damage to non-lawful targets and can only be wielded by Lawful aligned characters.
Cacophony: This weapon stores the power of a hundred blasts of sound within. Occasionally, this resonating power comes to the surface, devastating enemies with massive sonic damage.
Vertigo +8: This effect gives a +8 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
Durability: 235 / 235
Steel (Hardness: 26)
A more formidable version of a simple club, this two-handed weapon is occasionally reinforced with spikes or bands of iron.