Equips to: Off Hand
Tower Shield Proficiency
Minimum Level: 5
Binds to Account on Acquire
Shield Bonus: +12
Max Dex Bonus: 2
Damage Reduction (DR): 10
Armor Check Penalty: -9
Spell Failure: 50%
Attack Penalty: -2
Base Damage Rating: 10.20
Damage: 1d12 + 2 Bludgeon, Magic, ColdIron
Critical Roll: (10%) 19-20 / x3
+2 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
Force Absorption +11%: 11% Enhancement bonus to Force absorption.
Avalanche: This magical item contains the destructive power of an avalanche within, and when you are damaged below 50% HP, its power is unleashed in the form of a massive explosion of Cold damage.
Cold Resistance +14: +14 Enhancement bonus to Resist Cold.
Mithral: Mithral is a very rare, silvery, glistening metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonus is increased by 2, and armor check penalties are lessened by 3.
Set Bonuses:
Seasons of the Feywild:
2 Pieces Equipped: +10 Artifact bonus to your maximum Hit Points
3 Pieces Equipped: +50 Artifact bonus to your maximum Spell Points
4 Pieces Equipped: +1 Artifact bonus to all of your Ability Scores
5 Pieces Equipped: +1% Artifact bonus to Dodge
6 Pieces Equipped: +1 Artifact bonus to all spell DCs
7 Pieces Equipped: +5 Artifact bonus to Physical and Magical Resistance Rating
Durability: 170 / 170
Mithral (Hardness: 35)
This crystalline shield radiates the energies of Winter, and is adept at protecting you from enemy attacks.