BETA — This site is under active development. Data may be incomplete or incorrect.

Brine Shaman's Staff

Weapon Type Quarterstaff
Damage 1d6 + 2 Bludgeon, Magic
Critical Roll (5%) 20-20 / x2
Attack Mod STR, INT
Handedness Two-handed
Proficiency Simple Weapon Proficiency
Minimum Level 6
Binding Binds to Character on Acquire
Clickie Gust of Wind (Caster Level: 3) — 3 Charges
Description This staff, made from weathered driftwood, is adorned with small shells and smells of the sea air. It has the power to summon a strong and sudden gust of wind, likely used to fill the sails of a ship. This power recharges automatically as time passes.
Material Wood
Durability 140
Weight 4.00 lbs
Effects
  • +2 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Glaciation: This item provides a +48 Equipment bonus to your Cold Spell Power.
  • Magnetism: Passive: +48 Equipment Bonus to Electric Spell Power.
  • Ice Lore I: Passive: Your Cold spells gain a +11% Equipment Bonus to their chance to Critical Hit.
  • Lightning Lore I: Passive: Your Electric spells gain a +11% Equipment Bonus to their chance to Critical Hit.
  • Tidal: This weapon is sheathed in water. A tidal weapon deals an extra 1 to 4 points of damage on a successful hit. Creatures with the Fire trait take double this damage instead.

Drag to turn · wheel or pinch to zoom · right-drag or Shift-drag to pan · double-click to reset · Esc to close

Drag to turn
Brine Shaman's Staff
Brine Shaman's Staff
Quarterstaff
Equips to: Main Hand
Simple Weapon Proficiency
Minimum Level: 6
Binds to Character on Acquire
Base Damage Rating: 5.77
Damage: 1d6 + 2 Bludgeon, Magic
Critical Roll: (5%) 20-20 / x2
Attack Mod: STR, INT
Gust of Wind
Target: Foe, Directional, Breakable
School: Evocation
Spell Resistance: No
This spell creates a severe blast of air that originates from you and passes through all creatures in its path. Small or smaller enemies are knocked prone, while Medium or smaller enemies are slowed by the winds. A Reflex save equal to 12 + your casting stat's modifier negates these effects. Large or larger enemies are unaffected. The spell also clears away all lingering effects in its path, such as clouds and walls of fire.
Caster Level: 3
3 / 3 Charges
+2 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
Glaciation: This item provides a +48 Equipment bonus to your Cold Spell Power.
Magnetism: Passive: +48 Equipment Bonus to Electric Spell Power.
Ice Lore I: Passive: Your Cold spells gain a +11% Equipment Bonus to their chance to Critical Hit.
Lightning Lore I: Passive: Your Electric spells gain a +11% Equipment Bonus to their chance to Critical Hit.
Tidal: This weapon is sheathed in water. A tidal weapon deals an extra 1 to 4 points of damage on a successful hit. Creatures with the Fire trait take double this damage instead.
Durability: 140 / 140
Wood (Hardness: 16)
This staff, made from weathered driftwood, is adorned with small shells and smells of the sea air. It has the power to summon a strong and sudden gust of wind, likely used to fill the sails of a ship. This power recharges automatically as time passes.