Base Damage Rating: 46.72
Damage: 4.6[1d6+3] + 15 Slash, Magic, Lawful, Adamantine
Critical Roll: (5%) 20-20 / x2
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Axiomatic {0}: This weapon is righteous and wielded by those who stand against chaos, dealing an additional {0}d6 law damage on each hit. This effect makes the item lawfully aligned.
Chaotic characters wielding this weapon will suffer one negative level.
Keen: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Limb Chopper: This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Augments:
Orange Augment Slot: Empty
Brilliant Crescents:
Both Halves Equipped:
+20% Offhand Strike Chance
Durability: 330 / 330
Adamantine (Hardness: 48)
The broken half of a complex staff-like weapon that is enchanted to allow almost anyone to use it with some skill. This seems eerily drawn to your main hand...