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One of 2 items called “Breeze” · see the others · 0x70015C3D

Breeze

Weapon Type Quarterstaff
Damage 1.8[1d10] + 5 Bludgeon, Magic
Critical Roll (15%) 18-20 / x2
Handedness Two-handed
Proficiency Simple Weapon Proficiency
Minimum Level 14
Binding Binds to Character on Acquire
Description This simple hollow staff is surprisingly sturdy and extremely light. Those that seek to master it should flow with the wind rather than fight against it. Dexterous users will find that their agility dramatically increases their ability to strike and damage, while those that favor brute force will be confounded.
Material Wood
Durability 300
Weight 1.00 lbs
Effects
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Screaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage.
  • Roaring: This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target.
  • Telekinetic: Targets that suffer a critical hit from a Telekinetic weapon must make a DC 17 Balance check or be knocked down.
  • Slicing Winds: This weapon stores the cyclonic might of a windstorm within. When this weapon is used, this power can come to the surface as a series of rushing, cutting winds that deal slashing damage to the target over several seconds.
  • Upgradeable Item (Black Abbot): This item could be upgraded if you found a Seal of the Black Abbot to combine it with. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with a Seal of the Black Abbot to upgrade the item to a more powerful form.

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Breeze
Breeze
Quarterstaff
Equips to: Main Hand
Simple Weapon Proficiency
Minimum Level: 14
Binds to Character on Acquire
Base Damage Rating: 16.68
Damage: 1.8[1d10] + 5 Bludgeon, Magic
Critical Roll: (15%) 18-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Screaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage.
Roaring: This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target.
Telekinetic: Targets that suffer a critical hit from a Telekinetic weapon must make a DC 17 Balance check or be knocked down.
Slicing Winds: This weapon stores the cyclonic might of a windstorm within. When this weapon is used, this power can come to the surface as a series of rushing, cutting winds that deal slashing damage to the target over several seconds.
Upgradeable Item (Black Abbot): This item could be upgraded if you found a Seal of the Black Abbot to combine it with. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with a Seal of the Black Abbot to upgrade the item to a more powerful form.
Durability: 300 / 300
Wood (Hardness: 32)
This simple hollow staff is surprisingly sturdy and extremely light. Those that seek to master it should flow with the wind rather than fight against it. Dexterous users will find that their agility dramatically increases their ability to strike and damage, while those that favor brute force will be confounded.
Found In
Used In
Fountain of Necrotic Might 1 recipes
Ingredients
Upgrade
Added
  • Greater Telekinetic
  • Greater Sirocco
Removed
  • Upgradeable Item (Black Abbot)
  • Telekinetic